pretre Posted August 3, 2016 Report Share Posted August 3, 2016 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted August 3, 2016 Report Share Posted August 3, 2016 Why would people think you couldn't Mawloc an invisible unit? Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted August 3, 2016 Report Share Posted August 3, 2016 Cuz you target them with a blast template. Invis units can only be snapshot at, which cuts out templates 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted August 3, 2016 Report Share Posted August 3, 2016 Glad they had an opportunity to fix Trygons, and ignored it... :( 4 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted August 3, 2016 Report Share Posted August 3, 2016 at least you can add a tyranid prime with a group of warriors together in a pod and send them in via deep strike to be shot at by interceptor.... Quote Link to comment Share on other sites More sharing options...
Hobbitron Posted August 3, 2016 Report Share Posted August 3, 2016 Glad they had another opportunity to fix Trygons, and ignored it... :( 4 Quote Link to comment Share on other sites More sharing options...
WestRider Posted August 3, 2016 Report Share Posted August 3, 2016 tl;dr: Q: Are Tyranids supposed to suck? A: Yes. :P 1 Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 3, 2016 Report Share Posted August 3, 2016 SOme one the Tyranid hive pointed this out. Independent Characters can join a units in a T-Cyte...Hive Tyrant's join Tyrant Guard exactly like Independent Characters...Hive Tyrant and it's Guard can go in the same T-Cyte? The new faq says the can leave now as well. So Tyrants for Hive Guard are IC now. 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted August 3, 2016 Report Share Posted August 3, 2016 tl;dr: Q: Are Tyranids supposed to suck? A: Yes. :P 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted August 4, 2016 Author Report Share Posted August 4, 2016 It's a great time to buy tyranids. ;) Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted August 4, 2016 Report Share Posted August 4, 2016 Most of the questions are kinda bland clarifications of things that didn't need to be asked (HOW MANY PSYCHIC POWERS DO I KNOW) or of relatively simple stuff, but a couple of these really stick out. ObSec on spawns is... not terribly logical at all, but whatever, not like Tervigons have been good since 5th edition. All of the "go back to reserve when you die" formations being forced to walk on is pretty backbreaking for them, though- the Sporefield in particular is virtually worthless if it can't ever Deep Strike, since Spore Mines are so incredibly slow anyways. The Tyrannocyte having 'firing arcs" is also rather obnoxious, although not out of line with what a lot of people thought it "should" be. Honestly, none of this is particularly ruinous to Tyranids as a faction. Anything that doesn't directly impact Flyrants is basically irrelevant to their tournament performance, since the whole army is basically living off of that one unit right now (with token help from Mawlocs, etc.) 2 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 9, 2016 Report Share Posted August 9, 2016 Most of the questions are kinda bland clarifications of things that didn't need to be asked (HOW MANY PSYCHIC POWERS DO I KNOW) or of relatively simple stuff, but a couple of these really stick out. ObSec on spawns is... not terribly logical at all, but whatever, not like Tervigons have been good since 5th edition. All of the "go back to reserve when you die" formations being forced to walk on is pretty backbreaking for them, though- the Sporefield in particular is virtually worthless if it can't ever Deep Strike, since Spore Mines are so incredibly slow anyways. The Tyrannocyte having 'firing arcs" is also rather obnoxious, although not out of line with what a lot of people thought it "should" be. Honestly, none of this is particularly ruinous to Tyranids as a faction. Anything that doesn't directly impact Flyrants is basically irrelevant to their tournament performance, since the whole army is basically living off of that one unit right now (with token help from Mawlocs, etc.) I thought it was one of their better FAQs. Nothing groundbreaking, but it resolves some debates I've seen in the past. This is what FAQs should be, just clarity on the existing rules, not massive changes to how the game is played. As for tournaments, only time will tell if this has any impact. I agree that so long as flyer bug lists remain dominate at tournaments, this FAQ will likely have no impact on tournaments for tyranids. Quote Link to comment Share on other sites More sharing options...
PumpkinHead Posted August 9, 2016 Report Share Posted August 9, 2016 The no deep strike rule from ongoing reserves is going to hurt any bug list. Not being able to bring your gargoyles back onto objectives or your spores back is going to hinder lists greatly. Hopefully they change that ruling before the final draft. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 9, 2016 Report Share Posted August 9, 2016 Being able to have Tyrant leave Tyrant guard is a nice buff. I never caught that change from the last book to be honest. They are a solid back field unit that you can have your flyrants hide in now. That's not to shabby. a 2 wound t6 3 attack base with rending, feed that's scores sound good to me. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted August 10, 2016 Report Share Posted August 10, 2016 Being able to have Tyrant leave Tyrant guard is a nice buff. I never caught that change from the last book to be honest. They are a solid back field unit that you can have your flyrants hide in now. That's not to shabby. a 2 wound t6 3 attack base with rending, feed that's scores sound good to me. The Tyrant Guard are a decent unit, if a bit too expensive for what they do (though not by a lot.) Their problem is that they don't really bring anything useful to the "standard" Tyranid army these days- and, in fact, they are reliant on hanging out with a walking Tyrant, who is essentially a stone around the neck of any list these days. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 10, 2016 Report Share Posted August 10, 2016 The no deep strike rule from ongoing reserves is going to hurt any bug list. Not being able to bring your gargoyles back onto objectives or your spores back is going to hinder lists greatly. Hopefully they change that ruling before the final draft.Cannot find my rulebook, but I recall the deep strike mishap table often sending units into ongoing reserves. Are we not allowed a second attempt to land on target? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted August 10, 2016 Report Share Posted August 10, 2016 It specifically refers to units that re-enter the game after being destroyed, such as the Gargoyles from some formations. Units that suffer the Delayed mishap result are not affected. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted August 11, 2016 Report Share Posted August 11, 2016 The Tyrant Guard are a decent unit, if a bit too expensive for what they do (though not by a lot.) Their problem is that they don't really bring anything useful to the "standard" Tyranid army these days- and, in fact, they are reliant on hanging out with a walking Tyrant, who is essentially a stone around the neck of any list these days. A unit of one has no issues hiding in back and 50 points for a 2w t6 model with decent attack stats is goo. I would take it over a lictor. You don't have to attach it to a flyrant endless you want some extra protection from getting seized on. Other wise the model is easy to hide and with feed it has no issue with leadership. I like it better for scoring then a ripper swarm. It has issues with grave but what doesn't. Hide behind a wall and only come out to play with something nice. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 7, 2016 Report Share Posted September 7, 2016 Although obvious, they should have included a note regarding Shadows in the Warp and Stubborn, as the two obviously interact and this is a very general FAQ forcused on clarification. My DA psykers get to ignore negative modifiers to Leadership for the purposes of Morale and Pinning tests. So for their example, the Librarian does not stop providing Ld 10 to the tactical squad if the faction is Dark Angels. The Librarian is still leadership 7 for any other leadership purposes. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted September 7, 2016 Report Share Posted September 7, 2016 the unit uses the highest leadership within it. If a members individual LD Drops you then no longer use his. So its probably moot. Quote Link to comment Share on other sites More sharing options...
Talonwinter Posted September 7, 2016 Report Share Posted September 7, 2016 Although obvious, they should have included a note regarding Shadows in the Warp and Stubborn, as the two obviously interact and this is a very general FAQ forcused on clarification. My DA psykers get to ignore negative modifiers to Leadership for the purposes of Morale and Pinning tests. So for their example, the Librarian does not stop providing Ld 10 to the tactical squad if the faction is Dark Angels. The Librarian is still leadership 7 for any other leadership purposes. The only time this becomes a issue is with the warlord command trait that makes you use the units lowest Leadership. Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 8, 2016 Report Share Posted September 8, 2016 DA Psykers are also Fearless, so it doesn't matter. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 8, 2016 Report Share Posted September 8, 2016 DA Psykers are also Fearless, so it doesn't matter. Huh. I suppose not. Good call. Still, their example doesn't work for DA.... Quote Link to comment Share on other sites More sharing options...
Guest Posted September 8, 2016 Report Share Posted September 8, 2016 Even with the FAQ, the one I still can't figure out is if the spore pods, not being dedicated transports or requiring a slot, are able to consider themselves part of any detachment, since they are not really part of any of the listed units. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted September 8, 2016 Report Share Posted September 8, 2016 If you have to ask, the answer is probably no. Quote Link to comment Share on other sites More sharing options...
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