WestRider Posted June 30, 2016 Report Share Posted June 30, 2016 God, the Tyranid player in me, who's watched Toxicrenes die in one round to tactical squads before I could swing because of the assaulting through terrain rules, is thrilled with the grenade nerf. I definitely agree with that. If Super-Heavies weren't part of the Game, I would be whole-heartedly behind that Ruling, but Knights crowd out a ton of Builds if they can't get spammed down with Meltabombs/Haywire Grenades. Keep em cheap? The Toxicrene has exactly 0 options. Most Nid Units are run bare-bones, or as close to it as practical, anyhow, because their base prices are already overcosted, and almost all of their options even more so. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted June 30, 2016 Report Share Posted June 30, 2016 I meant monsters in general. Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 30, 2016 Report Share Posted June 30, 2016 It's equally true of the other MCs that have issues with Krak Grenades. There's a reason you basically never see MCs unless they have a 2+ Sv or can Fly. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted June 30, 2016 Report Share Posted June 30, 2016 Ghostkeels? Quote Link to comment Share on other sites More sharing options...
WestRider Posted June 30, 2016 Report Share Posted June 30, 2016 That's why I said "basically". I knew there was going to be something I forgot. Quote Link to comment Share on other sites More sharing options...
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