smashthedean Posted December 19, 2014 Report Share Posted December 19, 2014 2 Quote Link to comment Share on other sites More sharing options...
scottshoemaker Posted December 19, 2014 Report Share Posted December 19, 2014 Printed and laminated. Quote Link to comment Share on other sites More sharing options...
Chappy Posted December 19, 2014 Report Share Posted December 19, 2014 Now we just need a price reduction for Interceptors and I will be a happy man. Quote Link to comment Share on other sites More sharing options...
Wiccus Posted December 21, 2014 Report Share Posted December 21, 2014 Interceptors are fine. Advanced are about the only ship that has been horribly underwhelming. I am excited to give them a try now Quote Link to comment Share on other sites More sharing options...
Sammy Posted December 22, 2014 Report Share Posted December 22, 2014 Interceptors + auto thrusters? Quote Link to comment Share on other sites More sharing options...
Chappy Posted December 22, 2014 Report Share Posted December 22, 2014 Interceptors + auto thrusters?Lolwut!?I have no idea what that does as I don't have those cards. And I would have no idea how to use them until I read the card. I can barely X-Wing as it is without using "coming soon" cards. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted December 22, 2014 Report Share Posted December 22, 2014 Two copies come with Xizor's ship. 1 Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted December 22, 2014 Report Share Posted December 22, 2014 yes. autothrusters on interceptors is a great counter to the 360" firing arc of solo and now dash rendar and co. the only way i see to get the yt-2400 to work is to pay the outrider title tax and put a heavy laser cannon on it - thus needing yer opponents to stay at range to shoot. autothrusters gives the interceptors a free evade against that. Quote Link to comment Share on other sites More sharing options...
Sammy Posted December 22, 2014 Report Share Posted December 22, 2014 So the outrider title plus HLC denies you an attack at RB1? It seems like a weaker option vs. the 1300. Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted December 22, 2014 Report Share Posted December 22, 2014 indeed. i'm still trying to find a good role for the yt-2400 NOT using the outrider title. A 2 attack dice ship starting at ~30 points is tough to justify without some sort of other awesomeness. Quote Link to comment Share on other sites More sharing options...
AscentStudios Posted December 23, 2014 Report Share Posted December 23, 2014 yes. autothrusters on interceptors is a great counter to the 360" firing arc of solo and now dash rendar and co. the only way i see to get the yt-2400 to work is to pay the outrider title tax and put a heavy laser cannon on it - thus needing yer opponents to stay at range to shoot. autothrusters gives the interceptors a free evade against that. ....he says from harsh, harsh experience. Quote Link to comment Share on other sites More sharing options...
AscentStudios Posted December 23, 2014 Report Share Posted December 23, 2014 The Advanced has got 3 problems, all stemming from the fact it was the first non-starter box Imperial ship to be released: 1) it's far too pricey for a 2 attack dice ship; FFG has long since changed their formula with hindsight; 2) its dial is utter crap - it should be at least as agile as a TIE but it is not; and 3) it didn't have access to any of the cool tech that would make it "advanced" like Systems or the Boost action, because it was at the front of the line. These cards go a decent ways to solving those problems, particularly with some of the new tech out there. 2 interesting builds I see right now: Vader/Steele with X-1 Title + Advanced Targeting Computer - Still a spendy ship, but PS 9 and 8 respectively, and the ATC works quite well with both pilots. ATC makes the Advanced nearly a 3 dice ship, or rather 2 dice + Crit in the hands of a high PS pilot. Vader can use his 2 actions to Target Lock and either Barrel Roll or Focus (or even Boost if he has Engine Upgrade) and bring a world of pain. Steele likes the bonus crit a lot, as it plays nicely off his pilot ability. Tempest Squadron with X-1 Title + Accuracy Corrector (Scum and Villany) + Cluster Missiles/Engines - Ringing in at just 25 points, you can stuff 4 of these into a 100 pt list. While not as strong as, say, 4 Blue Squadron B-Wings, what these guys have over Blues is reliability. Accuracy Corrector (cancel all your dice results and turn them into 2 hits instead) basically turns your 2 attack dice into auto-hits and guaranteeing 8 hits a turn, which is about the same average damage output of 8 TIEs. While you don't have quite as much Hull + Shields (20 vs. 24 on the 8 Academy TIEs), nearly half of that is shields which more than makes up for it, considering how badly TIEs suffer from even single crits (read: any crit on them tends to be extremely bad for their effectiveness). Having a Corrector on the ship also frees you from having to use offensive actions like Focus or Target Lock, meaning you could instead be Barrel Rolling to arc dodge or just Evading to increase your survivability even further. What's interesting is the Corrector also operates with primary and secondary attacks, so with Cluster Missiles you can really lay some hurt on a target with a "double tap" of 2 hits/2 hits at worst. Engines are another good option - with the Corrector you don't really need to Target Lock or Focus to get hits, so you can turn that "free" action into extra mobility and possible Range 1 shots if need be. 2 Quote Link to comment Share on other sites More sharing options...
Munkie Posted January 6, 2015 Report Share Posted January 6, 2015 indeed. i'm still trying to find a good role for the yt-2400 NOT using the outrider title. A 2 attack dice ship starting at ~30 points is tough to justify without some sort of other awesomeness. I've run generics with HLC (no title) to good effect. Either 2 if those with intel agents and 2 bandits, or one with rec spec, 2 bandits, and a tooled up Farlander. 2 medium bases with IMO the best dial in the game, combined with barrel roll makes the board a crowded place for enemy ships. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.