Raindog Posted November 13, 2019 Report Share Posted November 13, 2019 3 pm 200 point And hopefully you! Scenario: 3 Beacons. There are three beacons on the table along the half line. Two are on the table edges one is in the center. The goal is to link to the beacons and bring them back to your deployment zone by the end of the game. Rules: To link to the beacon, a model must make a WIP roll. Specialists can take the best of two rolls! If a model is killed, the beacon is dropped and new WIP roll must be made to relink to the beacon. Scoring: Have more Beacons in your Deployment Zone at the end of the Game as your opponent has in his zone: 4 points Have same amount of Beacons in your Deployment Zone at the end of the Game as your opponent has in his zone: 2 points Have more linked Beacons at the end of the Game as your opponent: 2 points Have same amout of linked Beacons at the end of the Game as your opponent: 1 point Link with one beacon during the game: 1 point Have a least one beacon in your deployment zone at any part of the game: 1 point Steal a Beacon from the opposing deployment zone: 2 point See afterwards Quote Link to comment Share on other sites More sharing options...
dataentity Posted November 13, 2019 Report Share Posted November 13, 2019 Can you pass along a beacon? How many can 1 model carry? Quote Link to comment Share on other sites More sharing options...
Raindog Posted November 13, 2019 Author Report Share Posted November 13, 2019 Yes as a short order WIP check and one. Quote Link to comment Share on other sites More sharing options...
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