Munkie Posted July 14, 2019 Report Share Posted July 14, 2019 10 minutes ago, evil_bryan said: I wrote that mission with the scatter dice in mind, then modified it when I realized that newer players may not have even seen one before. 🙂 Well I'm going to insist on a scatter die in my games! I'll be happy to teach newer players the mysteries of the scatter die. 1 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted July 14, 2019 Report Share Posted July 14, 2019 3 hours ago, Munkie said: Well I'm going to insist on a scatter die in my games! I'll be happy to teach newer players the mysteries of the scatter die. I can supply scatter dice, I have enough for each table 1 3 Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted July 16, 2019 Report Share Posted July 16, 2019 Should there be a scatter dice for each stream of smoke? And how wide is the smoke (I'm guessing 1" wide.) Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 16, 2019 Author Report Share Posted July 16, 2019 56 minutes ago, Frowbakk said: Should there be a scatter dice for each stream of smoke? And how wide is the smoke (I'm guessing 1" wide.) If you choose to use scatter dice, you would roll it for each stream of smoke. I would envision the wall of smoke to be 1" wide. Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 16, 2019 Author Report Share Posted July 16, 2019 Update! Mission 4 has been added to the list - check out Blink 1 Quote Link to comment Share on other sites More sharing options...
Munkie Posted July 16, 2019 Report Share Posted July 16, 2019 RE: Mission 4. Any range restrictions for tokens beyond the zones mentioned? 12" from each other, 6" from board edge? Or just by zones? @evil_bryan 3 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 17, 2019 Author Report Share Posted July 17, 2019 21 hours ago, Munkie said: RE: Mission 4. Any range restrictions for tokens beyond the zones mentioned? 12" from each other, 6" from board edge? Or just by zones? @evil_bryan Good catch, I will add in the standard placement requirements for objectives 3 2 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted July 17, 2019 Report Share Posted July 17, 2019 @evil_bryan Played the 4th mission, tons of fun but little interaction between the players over objectives. Based on the roll then score same player turn it was more a take position and hope rather than a true struggle over the objectives... Not bad really just my observation maybe you roll random to start (during deployment?) Then spend command points during your turn to make the roll to change the powered up ones? Otherwise the objectives stay the same... Just a suggestion, probably too complicated but tossing it out there. 1 Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted July 20, 2019 Report Share Posted July 20, 2019 Very excited, these missions look fun! 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted July 25, 2019 Author Report Share Posted July 25, 2019 They say it would never be done, but they were wrong...Mission 5 is posted!!!! Check the first post for details! 3 Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted July 25, 2019 Report Share Posted July 25, 2019 39 minutes ago, evil_bryan said: They say it would never be done, but they were wrong...Mission 5 is posted!!!! Check the first post for details! What have you done with the real Bryan? 2 Quote Link to comment Share on other sites More sharing options...
Dark Trainer Posted July 25, 2019 Report Share Posted July 25, 2019 9 hours ago, evil_bryan said: They say it would never be done, but they were wrong...Mission 5 is posted!!!! Check the first post for details! Fun, I get the feeling of a casino. Two questions, * CAN'T reroll marker with CP's? * TURN means player turn or battle round? Wasn't sure if the 3 point captured on the next battle round that player holds it for, or at the end of their 2nd turn, or at the end of the opponent turn. Quote Link to comment Share on other sites More sharing options...
Munkie Posted July 31, 2019 Report Share Posted July 31, 2019 @evil_bryan We played mission 5: Press Your Luck last night and a few questions came up. 1) Could you clarify what you mean by: On 6/20/2019 at 7:09 PM, evil_bryan said: If you lose control of a held objective prior to scoring it, the previously held turns do not carry over to future scoring Do you lose control, simply by not being on it for any amount of time, or does your opponent need to actually claim it? (Ex: I choose hold an objective, my opponent shoots me off of it in his turn but moves nothing on it. In my next turn, I move something back to the objective and score it). 2) RE: bonus scoring. Is choosing to hold at least 2 objectives enough to score the bonus point, or do you actually have to hold AND score? 3) Also RE: bonus scoring. This is maybe the same answer as question 1, but what entails "preventing" your opponent from scoring? Things like capturing a held objective with Troops are obvious, but there are a lot of esoteric examples. For instance, if I'm using the Yncarne and choose to hold an objective with him, my opponent shoots and destroys something else, and I choose to teleport the Yncarne into that spot. Did my opponent "prevent" me from scoring it, or did I choose to leave it? Also questions regarding game setup in general: 1) Since deployment types are pre-set and missions 1, 3, and 5 all have either no objectives or fixed objectives, do we just roll off at the beginning to see who chooses what deployment zone? 2) Once deployment zones are selected, are we doing alternating deployment beginning with the player who did not choose their zone and whomever is done first gets +1 to go first; or one side deploys everything first and goes first (unless seized on)? 2a) If we're doing alternating with the +1 to go first, are we also doing seize the initiative? Thanks! 2 Quote Link to comment Share on other sites More sharing options...
SigurdBC Posted July 31, 2019 Report Share Posted July 31, 2019 Another question that I remember from @Munkie and my game last night was if you have held an objective and want to score it is the d6 you roll to see if you get the bonus points rerollable via a command point? 1 Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted August 1, 2019 Author Report Share Posted August 1, 2019 21 hours ago, Munkie said: @evil_bryan We played mission 5: Press Your Luck last night and a few questions came up. 1) Could you clarify what you mean by: Do you lose control, simply by not being on it for any amount of time, or does your opponent need to actually claim it? (Ex: I choose hold an objective, my opponent shoots me off of it in his turn but moves nothing on it. In my next turn, I move something back to the objective and score it). 2) RE: bonus scoring. Is choosing to hold at least 2 objectives enough to score the bonus point, or do you actually have to hold AND score? 3) Also RE: bonus scoring. This is maybe the same answer as question 1, but what entails "preventing" your opponent from scoring? Things like capturing a held objective with Troops are obvious, but there are a lot of esoteric examples. For instance, if I'm using the Yncarne and choose to hold an objective with him, my opponent shoots and destroys something else, and I choose to teleport the Yncarne into that spot. Did my opponent "prevent" me from scoring it, or did I choose to leave it? Also questions regarding game setup in general: 1) Since deployment types are pre-set and missions 1, 3, and 5 all have either no objectives or fixed objectives, do we just roll off at the beginning to see who chooses what deployment zone? 2) Once deployment zones are selected, are we doing alternating deployment beginning with the player who did not choose their zone and whomever is done first gets +1 to go first; or one side deploys everything first and goes first (unless seized on)? 2a) If we're doing alternating with the +1 to go first, are we also doing seize the initiative? Thanks! @Munkie @SigurdBC Okay, let dive into this 🙂 1. If you lose control for any reason (movement, attrition, etc.) then that is considered losing control for the purposes of scoring 2. I have clarified the language in the mission to read "If you successfully held and scored 2+ objectives during the game" 3. To count as preventing, it would be based on your opponents actions (taking control, destroying models that were claiming, etc.) General Deployment questions - I will put together a guide on how this will work at add it the Mission Pack Bonus question - Can you command re-roll the scoring die for a held objective? Yes! (I will add it to the mission) 1 2 Quote Link to comment Share on other sites More sharing options...
Munkie Posted August 1, 2019 Report Share Posted August 1, 2019 5 minutes ago, evil_bryan said: 1. If you lose control for any reason (movement, attrition, etc.) then that is considered losing control for the purposes of scoring Okay, one more follow up question. If I move one unit off, and then another unit onto the objective in the same movement phase do I maintain control or lose it? Thank you! Quote Link to comment Share on other sites More sharing options...
evil_bryan Posted August 1, 2019 Author Report Share Posted August 1, 2019 4 minutes ago, Munkie said: Okay, one more follow up question. If I move one unit off, and then another unit onto the objective in the same movement phase do I maintain control or lose it? Thank you! If you moved the new controlling unit before moving the old controlling unit then there would be no problem. Think of it as having to keep your finger on the button at all times. 🙂 1 2 Quote Link to comment Share on other sites More sharing options...
Raindog Posted August 17, 2019 Report Share Posted August 17, 2019 2 Quote Link to comment Share on other sites More sharing options...
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Brandon Posted August 17, 2019 Report Share Posted August 17, 2019 Hot damn can you get more pictures of that ultramarine army?! Quote Link to comment Share on other sites More sharing options...
Raindog Posted August 18, 2019 Report Share Posted August 18, 2019 2 1 Quote Link to comment Share on other sites More sharing options...
Raindog Posted August 18, 2019 Report Share Posted August 18, 2019 2 2 Quote Link to comment Share on other sites More sharing options...
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