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Raindog

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  1. If you missed Week One, there is plenty of time to start, but make a list with 380 points, plz. This week: Hab-Area: You have enough food to feed your army without issue. Supplies Area: Refill All disposable weapons. Make one booty roll and keep the result. Engineering: Auto-Heal one structure point. Med Lab: Auto - Heal one wound. Week Two: If you did not gain food or own a hab-unit, subtract -5 points from your army total next game. Hab-Area: You have enough food to feed your army without issue. Supplies Area: Refill All disposable weapons. Make one booty roll and keep the result. Engineering: Auto-Heal one structure point. Med Lab: Auto - Heal one wound. (One Room only) Landing Hanger: One free 8 point remote. One Remote per area only (3 only) Com Room: Add +3 to your WIP roll to determine Initiative for the start of the game. (One Room only) 250 Points. Fight! Pick an area you want to fight over to gain a second space. Engineering: Engineering Deck Med Lab: Acquisition (Berman's) Supply Rooms: Supplies or Firefight or The Armory- WIP off to pick. Hab-Area: Quadrant Control or Front Line - WIP off to pick. Landing Hanger - Power Pack or Capture and Protect -WIP off to pick.. Com Room: Comms Center or Transmission Matrix -WIP off to pick. Winner takes the space. The loser can move to an open nearby space. See you there!
  2. GROUP 110 CSU Breaker Rifle / Pistol, Knife. (0 | 12) CSU Combi Rifle, Nanopulser / Pistol, Knife. (0 | 12) NETROD . (0 | 4) NETROD . (0 | 4) NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 27) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 210 DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 31 YUDBOT Electric Pulse. (0 | 3) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) +1 Structure
  3. Thank you for letting us know!😎
  4. @Exile @Muskrat @rudra34 @Norrad @Gremlin King @EricTheRed @Andrewc @Caitlandia @Pyre Warden come play!
  5. It is a clone. All is okay
  6. 1> That is up to you. I am taking 2 total. 2> You can only bring troops available to you from your list.
  7. 200 Point List CSU Combi Rifle, Nanopulser / Pistol, Knife. (0 | 12) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27) 1.5 SWC | 199 Points Open in Infinity Army
  8. 100 Point List: DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DEVA Lieutenant Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) CSU Breaker Rifle / Pistol, Knife. (0 | 12) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) Open in Infinity Army
  9. Campaign List ────────────────────────────────────────────────── GROUP 110 CSU Breaker Rifle / Pistol, Knife. (0 | 12) CSU Combi Rifle, Nanopulser / Pistol, Knife. (0 | 12) NETROD . (0 | 4) NETROD . (0 | 4) NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 27) NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) PROXY Mk.1 Doctor (MediKit) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 10) PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 210 DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17) DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA Combi Rifle, Nanopulser / Pistol, Knife. (0 | 23) DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33) DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 31 YUDBOT Electric Pulse. (0 | 3) SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31) 3 SWC | 400 Points Open in Infinity Army 400 points does not go far!
  10. Update rules: When: Feb 3rd to Feb 24 during game night on Sundays Cost: Game Night Dues Prize: Bragging Rights! Rules: Make a single 400 points list. Make sure you take doctors and engineers. This list is going to last you for the month. What if my models die in battle? 1. They can be healed by a WIP +3 roll for a doctor or a standard WIP roll for a Paramedic. 2. Models with two wounds that are healed from dead return to one wound. 3. The doctor plus rule is not added. 4. If a two wound model has single wound, after the battle, the wound remains unless a the model is healed by a doctor or paramedic. 5 If the model has a cube, Command tokens left over from the game can be used to re-roll failures. Models with Structure can be repaired by an Engineer at WIP+3. A Tech Bee adds a +1. 1. Command tokens left over from the game can be used to re-roll failures. Spec Ops: Each player will start with a two point spec op. If they lose the game and the Spec Op lives, the next week they will have a four point spec op. If the spec op dies and they lose, the next week they will start over with a three point spec op. If they win, and the spec op lives, the spec op increases in points each week by one point. If the win, but the spec op dies, the spec op starts over with 2 points. Gaining Supply Rooms and Engineering areas will bolster supplies and the ability to make repairs or heal. Items found in panoplies or items looted or scavenged will transfer from game to game as long as the model stays alive. Models with Booty or Meta-Chemistry will keep their same skills the entire campaign.
  11. Despite the big Sports Ball weekend, we are playing Week One of the campaign. First, make a 400 point list! You can take a minimum of three doctors despite your availability limit. From your 400 point list, make a hundred point list and a two hundred point list. Game One: 100 points The first game is a scouting mission off a landing bay. The game is being played in a space station. The game will be played on a custom sized table smaller than 4 ft by 4 ft. 1. All buildings are infinitely high. 2. All doors are Star Trek doors. 3. There are 5 loot crates in the room. To open the crate, roll a WIP roll. Anybody can do it. Specialists roll twice. If the crates is opened, roll a d20. On a roll of a 1-10, the items are food rations. Congratulations, you can feed your troops. On the roll of a 11-16, the contents are mechanical components enough to fix one structure point. On the roll of an 17-20, the contents are as follows: 2 mines, 2 panzerfaust rounds, 2 light shotguns, +1 ARM, and a light grenade launcher. A model bearing the contents of the loot crate can move, dodge, and drop the contents of the box, If the models makes it to the deployment zone of the box, the player gets to keep the contents. 4. A player can move models to exit the deployment at anytime to save them from future rounds of combat. They take their orders with them. 5. The game lasts 6 turns, until all models are dead, or all models have retreated. 6. Only one command token can be used in during the game. 7. No model be over 39 points. At the end of game, each player will roll regeneration rolls to determine if the model lives or dies, and what models if any receive the spoils of the loot crates. Game Two: 200 points The second game is for control of the station. A scouting force 1. All buildings are infinitely high. 2. All doors are Star Trek doors. 3. There are three computer terminals in the center of the room. One is in the center, The other two are on all the walls. To operate the computer, a model will need to make a WIP roll. Hackers, Chain of Command, and Forward Observers can roll twice. 4. Controlling a computer at the end of the game is wort a point. Down loading a computer is worth 2 points. 5. Successfully, forward observing any opposing model is worth one point. At the end of game, each player will roll regeneration rolls to determine if the model lives or dies, and what models if any receive the spoils of the loot crates. In order of highest scoring VP, players choose an area to control for next week.
  12. Found SWC is Free SWC for the Campaign.
  13. Joel is in! I am out - It is my daughter's birthday.
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